Checkmate in 6 moves
The Caro-Kann smothered mate — every piece on its start square · Caro-Kann Defense (B10)
Black
White
This is the fastest trap in the Caro-Kann — checkmate in six moves, and thousands fall for it every single day. Watch closely, because at the end I'll show you the one square that gives it away.
The board stops before the key move — you'll have to find it yourself.
Want to see moves like this in your own games?
That's what puzzles train: every pattern you solve, you'll spot over the board. 5 rated puzzles a day at your level — free.
Watch next
All puzzles & traps →He takes the queen — and gets mated
The Stafford Gambit punishment — 8 moves, checkmate
The pin that isn't a pin
The Queen's Gambit trap that wins a piece — 150 years old
The king dragged to e6 — on move 7
Why you never take with the knight on d5
One pawn move — minus a rook
Queen's Gambit Accepted — the b5 trap
